Qe̜d Chyhyiōn Hadfow (/qe̜d/ /ˈcioːn/ [comic] [trail]) is a subtropical Large City located in Ntidvrescri Parish, Zōzqut Diocese, within the Irus.
The name Qe̜d Chyhyiōn Hadfow is derived from the Sylvin language, as Qe̜d Chyhyiōn Hadfow was founded by Trikzuk, who was culturaly Wood Elf.
Climate
Qe̜d Chyhyiōn Hadfow has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Qe̜d Chyhyiōn Hadfow receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Qe̜d Chyhyiōn Hadfow covers an area of nearly 189 km2 (75 mi2), and an average elevation of 6126 m (20098 ft) above sea level.
Overview
Qe̜d Chyhyiōn Hadfow was founded durring the late 14th century in fall of the year 1270, by Trikzuk. The establishment of Qe̜d Chyhyiōn Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Qe̜d Chyhyiōn Hadfow which required millitary assistance exterminate before the community could finish being built.
Qe̜d Chyhyiōn Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qe̜d Chyhyiōn Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Qe̜d Chyhyiōn Hadfow is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Qe̜d Chyhyiōn Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qe̜d Chyhyiōn Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...
Civic Infrastructure
Qe̜d Chyhyiōn Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qe̜d Chyhyiōn Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qe̜d Chyhyiōn Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qe̜d Chyhyiōn Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qe̜d Chyhyiōn Hadfow's parks.
Qe̜d Chyhyiōn Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qe̜d Chyhyiōn Hadfow.
Qe̜d Chyhyiōn Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qe̜d Chyhyiōn Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qe̜d Chyhyiōn Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qe̜d Chyhyiōn Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qe̜d Chyhyiōn Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qe̜d Chyhyiōn Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qe̜d Chyhyiōn Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qe̜d Chyhyiōn Hadfow's public wards, blessings, and other arcane systems.
Qe̜d Chyhyiōn Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Qe̜d Chyhyiōn Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qe̜d Chyhyiōn Hadfow's grid is powered by mana accumulators.
Qe̜d Chyhyiōn Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qe̜d Chyhyiōn Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Qe̜d Chyhyiōn Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qe̜d Chyhyiōn Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qe̜d Chyhyiōn Hadfow's natural decorations nor waterways.
Qe̜d Chyhyiōn Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qe̜d Chyhyiōn Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qe̜d Chyhyiōn Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qe̜d Chyhyiōn Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Qe̜d Chyhyiōn Hadfow's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Qe̜d Chyhyiōn Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Carbuncle near Qe̜d Chyhyiōn Hadfow are known to be quite timid.
Qe̜d Chyhyiōn Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Enchantment energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 88
Farmers: 114
Farm Laborer: 224
Hunters: 165
Milk Maids: 124
Ranchers: 56
Ranch Hands: 107
Shepherds: 114
Farmland: 181036 m2
Cattle and Similar Creatures: 11202
Poultry: 134433
Swine: 8962
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4481
Craftsmen
Arms and Toolmakers: 95
Blacksmiths: 112
Bookbinders: 55
Buckle-makers: 62
Cabinetmakers: 101
Candlemakers: 154
Carpenters: 133
Clothmakers: 124
Coach and Harness Makers: 47
Coopers: 117
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 43
Cutlers: 37
Fabricworkers: 99
Farrier: 271
Furriers: 29
Glassworkers: 179
Gunsmiths: 94
Harness-Makers: 42
Hatters: 88
Hosiery Workers: 33
Jewelers: 52
Leatherwrights: 117
Locksmiths: 46
Matchstick makers: 72
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 53
Paper Workers: 66
Plasterers: 63
Pursemakers: 81
Roofers: 49
Ropemakers: 44
Rugmakers: 43
Saddlers: 80
Scabbardmakers: 94
Scalemakers: 46
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 42
Shoemakers: 41
Soap and Tallow Workers: 175
Tailors: 289
Tanners: 55
Upholsterers: 63
Watchmakers: 60
Weavers: 124
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 63
Booksellers: 68
Butchers: 99
Chandlers: 117
Chicken Butchers: 133
Entrepreneurs: 47
Fine Clothiers: 112
Fishmongers: 121
Florists: 27
Potion Sellers: 80
Resellers: 179
Spice Merchants: 60
Wine-sellers: 89
Wheelwright: 67
Woodsellers: 43
Service workers
Bakers: 224
Barbers: 242
Coachmen: 64
Cooks: 165
Doctors: 98
Gamekeepers: 74
Grooms: 37
Hairdressers: 140
Healers: 126
Housekeepers: 144
Housemaids: 179
House Stewards: 128
Inns: 43
Laundry maids: 82
Maidservants: 140
Nursery Maids: 86
Pastrycooks: 140
Restaurateur: 203
Tavern Keepers: 172
Specialized Laborer
Ashworkers: 65
Bleachers: 40
Chemical Workers: 25
Coal Heavers: 89
In-Town Couriers: 97
Long Haul Couriers: 101
Dockyard Workers: 89
Gas Workers: 22
Hay Merchants: 38
Leech Collectors: 129
Millers: 99
Miners: 99
Oilmen and Polishers: 68
Postmen: 104
Pure Finder: 57
Skinners: 121
Sugar Refiners: 25
Tosher: 71
Warehousemen: 149
Watercarriers: 96
Watermen, Bargemen, etc.: 135
Skilled Laborers
Accountants: 58
Alchemist: 68
Clerk: 93
Dentists: 43
Educators: 129
Engineers: 64
Gardeners: 45
Mages: 34
Plumbers: 47
Pharmacist: 53
Professors: 19
Scientists: 32
Wizards: 19
Civil Servants
Adventurers: 43
Bankers: 60
Civil Clerks: 101
Civic Iudex: 49
Consultants: 29
Exorcist: 95
Fixers: 53
Kami Clerk: 85
Landlords: 82
Lawyers: 54
Legend Keepers: 74
Militia Officers: 407
Monks, Monastic: 140
Monks, Civic: 154
Historian, Oral: 104
Historian, Textual: 53
Policemen, Sheriffs, etc.: 104
Priests: 213
Rangers: 56
Rat Catchers: 69
Scholars: 70
Spiritualist: 81
Slayers: 25
Storytellers: 190
Military Officers: 149
Cottage Industries
Brewers: 117
Comfort Services: 179
Enchanters: 50
Herbalists: 50
Jaminators: 154
Needleworkers: 140
Potters: 72
Preserve Makers: 144
Quilters: 67
Seamsters: 248
Spinners: 135
Tinker: 49
Weaver: 109
Artists
Actors: 48
Architects: 17
Bards: 71
Costumers: 27
Dancers: 53
Drafters: 28
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 45
Inlayers: 43
Musicians: 140
Painters, Art: 23
Playwrights: 46
Sculptors, Art: 41
Wood Carvers: 144
Writers: 140
Produce Industries
Butter Churners: 165
Canners: 131
Cheesmakers: 154
Ice Merchants: 19
Millers: 101
Picklers: 72
Smokers: 56
Stockmakers: 49
Tobacconists: 74
Tallowmakers: 101
16937 of Qe̜d Chyhyiōn Hadfow's population work within a Foundational Occupation.
904 work in Agriculture
3860 work as Craftsmen
1365 work as Merchants
2487 work as Service Workers
1719 work as General Laborers
704 work as Skilled Laborers
2540 work as Civil Servants
1514 work in Cottage Industries
922 work as Artists
922 work in Produce Industries
24738 of Qe̜d Chyhyiōn Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3136 (7%) are noncontributers.
Points of Interest
Qe̜d Chyhyiōn Hadfow has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . Qe̜d Chyhyiōn Hadfow's militia's elite squad is named after .